IK
Pandora Greyboxing Level Design Direction Mentorship

Your level has potential.Let’s make the experience clearer.

I help level designers and small teams turn levels, prototypes, and playtest feedback into clearer player experiences — with senior diagnosis, sharper priorities, and a practical plan for the next iteration.

BAFTA-recognized 18 years in games ex Ubisoft
Design for players. Think like a lead. Stay delightfully human.

Does this sound familiar?

01You have a level or prototype. The player experience still feels unclear.

02You got playtest feedback. It is hard to tell what should actually change.

03You keep iterating. The work does not feel stronger — just different.

04You need a senior level design eye, but your team does not have one available.

This isn't about working harder.

It’s about making better design decisions.

The gap is often not effort. It is unclear diagnosis, weak priorities, or an iteration plan that does not address the real player experience problem.

Player experienceIterationDesign clarity

Design Clarity & Results

Real mentorship snapshots: clearer player flow, stronger design decisions, and work that becomes easier to evaluate.

Offers

Open details only if you need them. Sessions are paid: one-time reviews are 180 GBP, and package sessions start from 120 GBP per session.

Level Design Direction Mentorship — 5 or 10 Sessions

Senior feedback and iteration direction for your level, prototype, vertical slice, or playtest feedback. Package sessions start from 120 GBP per session.

Best for stronger iterations Senior LD feedback
What you leave with
  • A clear diagnosis of what is and is not working in the player experience.
  • Priorities for the next iteration: what to change, keep, test, cut, or rebuild.
  • Practical feedback on onboarding, pacing, readability, progression, player guidance, and gameplay flow.
  • Stronger design decisions you can explain, test, and build from.
Book package
What we do
  • Review your level, prototype, blockout, documentation, or playtest findings.
  • Identify the real design problem behind feedback symptoms.
  • Work through player flow, readability, pacing, progression, mechanics introduction, encounter / puzzle / traversal structure.
  • Define next iteration priorities and action steps.

Portfolio & Career Positioning Mentorship

For designers who need their level design work to read clearly for studios, interviews, and senior-level opportunities.

Portfolio and positioning Hiring clarity
What typically changes
  • Your work becomes easier to evaluate.
  • Design intent, constraints, trade-offs, and player experience become visible.
  • Portfolio narrative aligns with the level you are actually operating at.
  • Application and interview materials support the roles you want.
Request details
Focus areas
  • Portfolio structure and project narrative.
  • Showing design intent, constraints, decisions, and impact.
  • Senior / lead positioning.
  • Interview and application support when relevant.

One-Time Level Design Review

60 to 90 minutes live. Senior feedback and a short list of next actions. 180 GBP.

Good if budget is tight Best for clarity
What you leave with
  • What is holding your level, prototype, or portfolio piece back right now.
  • What to cut vs rebuild vs keep, and why.
  • A concrete 7-day action plan.
Book session
What you get
  • Senior feedback on the specific level design problem.
  • Prioritized next steps for the next iteration.
  • Actions you can execute immediately.

Fit

Works best if you want direct feedback on a specific level design problem and you are ready to iterate.

Who this is for
  • You have a level, prototype, blockout, or playtest feedback to review.
  • You want clarity and concrete actions.
  • You are ready to cut scope and iterate.
Who this is not for
  • You want generic templates without iteration
  • You expect a quick fix without practice

Testimonials & Case Highlights

The short version. Full testimonials live on my LinkedIn service page.

Client feedback — shortened version

Maria
Maria, Career Direction & Hiring Results “Together we rebuilt my CV and clarified two career paths. I got interviews, including the final stage at Remedy — and landed a Level Design role with strong conditions before finishing the full plan.”
Erik
Erik, First Portfolio → First Offer “Under Irina’s guidance, I created my first real CV and portfolio. Within a few months, I received a solid job offer and gained confidence in my competence.”
Elena
Elena, Resume & Portfolio Alignment “Irina taught me how to tailor my resume to job requirements and turn my projects into clear examples of my expertise. My level design work finally started resonating with employers.”

Full quotes and profiles are available on LinkedIn.

Case highlights

Activision Blizzard — hired on the first attempt Portfolio structure and narrative rebuilt, plus interview preparation and negotiation support, leading to a successful hire from the first application.
From “cool levels” to hireable case studies Reduced scope, clarified decisions, added constraints and readability. Portfolios started reading like shipped work.
Senior and Lead positioning Shifted narrative from tasks to impact and ownership, improving interview depth and role alignment.

Portfolio links are shared only with explicit permission, or kept anonymized.

Apply or Book

Fastest option is Calendly. Prefer email without Gmail? Use “Open email draft” (works with any mail app) or Outlook.
More contact options

Send a quick application

Tell me about your level, prototype, playtest feedback, portfolio piece, or design problem.